Addendum to 1.1.4:
Fixed an issue with Damage Up running out on Ern.
I fiddled with the state and the moves tied to it trying fix a different issue, but when I found the actual (unrelated) solution I forgot to set it back to normal. Sorry about that.
Next up
No idea why I feel like updating this so much lately, but here's some stuff.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
I have no idea why it took me this long to do that first thing.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Cow Tools.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.










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