Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.4:

Fixed an issue with Damage Up running out on Ern.

I fiddled with the state and the moves tied to it trying fix a different issue, but when I found the actual (unrelated) solution I forgot to set it back to normal. Sorry about that.




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I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

Arbor Day

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

1.2 PROGRESS REPORT:

Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.

(More details in the article)

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

Crimbo.