Addendum to 1.1.4:
Fixed an issue with Damage Up running out on Ern.
I fiddled with the state and the moves tied to it trying fix a different issue, but when I found the actual (unrelated) solution I forgot to set it back to normal. Sorry about that.
Next up
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
No idea why I feel like updating this so much lately, but here's some stuff.
I am never playing Enforcer ever again.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
I have no idea why it took me this long to do that first thing.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
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