Addendum to 1.1.4:
Made it so killing Anaconda also allows you to use the Speedwalker’s Cream in Downtown Underground (rather than just encountering Anaconda there). Not sure why it took me so long to realize this was an issue, but better late than never.
Next up
Here's a vaguely defined list of all the games I played in 2025.
I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."
It's an honorary mention since Fool Time isn't a video game.
No idea why I feel like updating this so much lately, but here's some stuff.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Arbor Day
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Crimbo.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Labor Day.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.










0 comments