Addendum to 1.1.4:
Made it so killing Anaconda also allows you to use the Speedwalker’s Cream in Downtown Underground (rather than just encountering Anaconda there). Not sure why it took me so long to realize this was an issue, but better late than never.
Next up
Here's a vaguely defined list of all the games I played in 2025.
I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."
It's an honorary mention since Fool Time isn't a video game.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
1.2 PROGRESS REPORT #2:
The new route is complete. There's still more I want to do, but I'm in the homestretch.
No concrete release date yet, but I'll probably be out sometime before May 10th.
Emphasis on probably. Releasing before then isn't guaranteed.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.










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