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29
Game
Cakebears
5 months ago

Adding placeholder sound effects and items,

Real time cameras that im hoping to give cool epic effects to look so retro

And camera easing i ethically borrowed from someone on the Godot forums to zoom in on cameras whenever you hover over them




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Finally finishing up with Nightbear just need to finish detailing her textures then she's done and ready to start messing with (also bonus walk animation that took me like 2 days)

Watching a friend play FNATI rebranded and this deadass how they describing the Caverns section so far

astonished that i'm noticeably better with Shadow Vinnie than i am normal Vinnie, this shit is fucked up

Magic Hour writers in the studio thinking up Catnap-Trap

Stage 02

WIP office in blender, still missing A LOT of stuff but most of the bare minimum is in

Better look at the current monitor model

Endoskeleton remodel WIP because the old one was way 2 unoptimized 4 Godot and I felt like it

been finishing the greybox office and finalizing the layout a bit, as well as working on a partial revamp 2 the office mechanics Hopefully will have more substantial shit 2 show off soon if i stop bumming around

Got door controls working and a couple debug thingamajigs up, im honestly just happy this bullshit has some semblance of a game now lol probs gonna try and iron out office gameplay then move back to modeling 4 a bit