Next up
working on getting a blockout build setup (i was trying to brute force the door when the solution was literally just changing one command)
Adding placeholder sound effects and items,
Real time cameras that im hoping to give cool epic effects to look so retro
And camera easing i ethically borrowed from someone on the Godot forums to zoom in on cameras whenever you hover over them
been finishing the greybox office and finalizing the layout a bit, as well as working on a partial revamp 2 the office mechanics Hopefully will have more substantial shit 2 show off soon if i stop bumming around
Endoskeleton remodel WIP because the old one was way 2 unoptimized 4 Godot and I felt like it
Watching a friend play FNATI rebranded and this deadass how they describing the Caverns section so far
Jolly 2
Got door controls working and a couple debug thingamajigs up, im honestly just happy this bullshit has some semblance of a game now lol probs gonna try and iron out office gameplay then move back to modeling 4 a bit
funny hat
Big fan of Monstergami
The scariest job ever, being an electrician
also updated monitors to be actual meshes, still working out some kinks with their normals and such + needs more details but i like them so far, might make the top-right a different type of monitor though











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