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Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
New soundtrack/chase music for Corrupted Files
Remember when FNAF was this simple? | Corrupted Files (Work in Progress)
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
Guys I met Shrek
Making it harder for you.
Proving the unreal 5 haters wrong by getting my fangame to run run at 400+ fps
Kinda surprised myself honestly
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