I finally got to adding blood particles to the hit zombies. Althought they are not anything fancy right now they are pretty eye-catching and will suffice for the time being. I also took the liberty of making the game harder by adding hitpoints to the zombies, but also adding knockback when they are hit by the bullet. There is also currently a Grainy film effect that I am still trying to perfect, but it already gives the feel of it while playing. Thanks again for playing my game!
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Shadow The Hedgehog X pixel art
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
Alone Together....
Only true badasses may pass! #conceptart #art #gamedesign
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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