Deltatime has been added. This makes the game run at the same speed regardless of FPS.
Discord Rich Presence has been added.
Remade the fullscreen to function like the FNaC, But Better fullscreen.
New saving system that prevents you from using save file edit cheese (and also not coded nearly as bad as the original TRTF 4 saving system).
Removed the "Dedicated to Kitty FazCat" screen.
Added a How to Play section (click the ? icon to access it) and a Settings section (click the gear icon to access it) to the menu.
Added new options for the options menu.
Added a % sign to the power to make it more clear that power is what needs to be charged.
Most animatronics have been given a unique or interesting change to their mechanic.
Remade Nightmare Fuel (the extras menu). You can now view the animatronics, their jumpscares, access minigames, cutscenes, and a Custom Night with multiple presets and challenges, including preset matching.
Animatronic descriptions in Nightmare Fuel have been remade, including a better backstory and an explanation of their mechanics in the original game and this game.
Added back the scrapped asthma mechanic. Being in the locker or using the steam lever will cause you to gain asthma, and if you get too much, you have an asthma attack, preventing you from being able to use either of those tools until you stop coughing.
Improved the hitbox for entering & exiting the locker.
When in the locker, the camera automatically eases to the center of the office.
All animatronic AIs have been recoded from the ground-up.
Added Golden Freddy & Golden Lockjaw as enemies.
Beating DragonDave now gives you an unused ending from the OG TRTF 4.
Night 8 is accessed slightly differently. I'll let you figure out how to access it when you get to that point.
Rare screens can now be seen from the warning screen.
The scrolling now uses the Sunken Camera extension instead of the usual FNaF scrolling.
Added an actual Game Over screen.
You can change the night you are playing if you are past Night 1 or have already completed Night 5.
New blackout system.
The timers that animatronics use for killing you are no longer random, and are determined by their AI level.
Power outage sequence is more random.
The Night 7 call is now exclusive to DragonDave.
Multiple animatronics can now be in one camera.
Added a CRT shader to the cutscenes and minigames (this can be toggled in the options menu).
Added a toggle for office particles.
Added a toggle that shows your FPS when in a night.
Added a toggle for Discord Rich Presence.
New phone calls voiced by @la_yeet
, @unknown0000000
, and @MrMalos
!When a phone call is playing, any animatronic that is active for that phone call will not move, however time will not move when a phone call is playing. (Only exception is the phone call for DragonDave)
Added a subtitles toggle for the phone calls (no DragonDave isn't included)
The mute call button now fades out when ready to instead of just disappearing on the spot
Added a confirmation screen to the menu when starting a new game or deleting your save data
Updated the static for the main menu and the cameras.
Just so y'all are aware the secret night is not cancelled, however it is not available on release as I'm going to need time to work on it.
As always, report bugs if you find any and I'll fix them to the best of my ability.
And as another message, thank you for sticking around with me for so long while this game was being developed. I've been talking about it for so long and I'm genuinely so happy to see this finally out. Thank you for your patience with me and letting me do everything I could with this game to the best that I can. Please enjoy as much as you can, and remember that this is far from the end, as I will be making TRTF 3 CR in the background and a TRTF 1 recode (idk the current name that i can give it rn) then I'll go back to TRTF 2 CR Prophecy Mode, ProPG's UCN, FNaF 4 UCN v2.0, and FNaBP 2 CN's Very Hard Mode update.












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