18 hours ago

after posting that perfect bfp teaser i should make it clear that my summer break is coming to a close and school is starting back up unfortunately, development will slow down significantly from this. ill try to find free time to work on my games tho dw.


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As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)

A new challenge awaits...

Will you accept it in v1.3.0?

The challenge is currently unavailable right now, however have v1.2.7 instead.

After almost an entire year since development originally started, the game has finally been released!

Available for Windows and Android!

New Perfect Mode mechanic: Shadow Lockjaw.

He's more... interesting than the others.

100 Followers! I wanted to have another teaser ready for this but I have been hard at work on the game. I'd say the base game is 90% done, but all the *bonus* content may take a moment.

In the meantime, enjoy a new screenshot!

HELL YEAH

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

New game reveal (and release).

This is an old project that I was making back in March that was left unreleased due to laziness after pretty much finishing it. Now I've released it.

bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying