Game
Blackthorne

4 years ago

After some weeks away, the first 0.1.0 version is available.


In this stage, only some movements are available for Kyle like spawn, walk, hide, crouch, turn, jump forward, draw shotgun and all the previous ones with shotgun equipped.

The climbing system will be available in the next iteration.



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When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.

The level edition process for Cyber Space stage.

The process for each stage:

1. Get the stage reference using vgmaps

https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png

2. Rip all stage sprites and import to Unity, creating tiles

3. Place each tile using the Tile Editor

The past few months I was developing a side project to better understand how Mega Man X games work.

And this is the result of it:

https://bitbucket.org/nostgameteam/lua-game-scripts/

Using those scripts you can freely control the camera and player, show hitboxes, hide background etc

Working on some Post Render Effect for the Volcano stage heat distortion.

What do you think?

Small video demonstrating the new 2D Light System for Cyber Space stage.

Notice how X is lit by the floor and other stage lights. This is done using the new Universal Render Pipeline.

Maybe a day/night cycle can be done for other stages.

I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197

Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!