
After taking a break for over a year, the new version of the game is here. I completely remade the game with a bit of help from @danku. Unfortunately there are only 3 bosses, but more will be added in the future.
Next up
𝗧𝗵𝗲 𝗴𝗮𝗺𝗲 𝗶𝘀 𝗻𝗼𝘁 𝗰𝗮𝗻𝗰𝗲𝗹𝗹𝗲𝗱 Progress was put to a halt for a long time, I was debating if I should reprogram everything. The code was messy and tedious to update. Long story short, I'm making a new engine, this will fix every known bug and add new features.
I decided to remake the game. The goal is to give the game better animations and less bugs. What you're looking at is the new Sahd.
-Story Mode Menu looks cooler
-Main Menu looks cooler
-Pausing during song load
-SICK! Display added
-Arrow Customization
-Framerate lag sorta-fixed
-Fixed Game Over Loop
-Fixed Story Mode Menu display issues
-Fixed Week 4 incompletion
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
-Week 5 Added
-Inputs Are Fixed
-Special Events Added
-New Song Timing System ( Week i and forwards )
-More User Friendly Debug System ( It's a secret )
Still working On:
-Custom Weeks
-Customizable Arrow Colors
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
1.7 release Still only 2 bosses, but there is an map now. The title screen has also been updated.
Pine Cone, the antagonist.
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
This was the only thing added in Alpha 1.1.










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