
After taking a break for over a year, the new version of the game is here. I completely remade the game with a bit of help from @danku. Unfortunately there are only 3 bosses, but more will be added in the future.
Next up
-Week 5 Added
-Inputs Are Fixed
-Special Events Added
-New Song Timing System ( Week i and forwards )
-More User Friendly Debug System ( It's a secret )
Still working On:
-Custom Weeks
-Customizable Arrow Colors
Updates: -Fixed fence gate
-Larger door interaction range -All Bosses have more HP
-Card 3 shield has been reduced
-Fixed some bugs
-Added Week i
-Added Fun Number to Week i
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Pine Cone, the antagonist.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
𝗧𝗵𝗲 𝗴𝗮𝗺𝗲 𝗶𝘀 𝗻𝗼𝘁 𝗰𝗮𝗻𝗰𝗲𝗹𝗹𝗲𝗱 Progress was put to a halt for a long time, I was debating if I should reprogram everything. The code was messy and tedious to update. Long story short, I'm making a new engine, this will fix every known bug and add new features.
This was the only thing added in Alpha 1.1.
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
Here are some previews of what exists so far.
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