Next up
Im really not good at cutting trailers, so instead here you have the games intro sequence! Its nothing spectacular but sets the mood for what is about to come. Internal game testing will start soon, a early access version will follow!
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
You are not the first but you might be the last
Soon you will be a part of it.
Seal Island Intro! For #ScreenshotSaturday!
Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)
You can built a little big ship and navigate through astroids. Thats it!












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