Again worked on UI, following players' feedback. Menu keybindings are now shown in inventory bar (screen bottom) and current item is highlighted #gamedev #indiedev #roguelike #screenshotsaturday
Next up
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Completing the board
Pixel Card Wars: How gamedev proceeds (hand design)
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you π
Creating the game's page on GJ, new team: Evil
Not a mockup
Pixel Card Wars: new cards: spells and items
Juiced combat
Connecting levels: adding the world view πΊοΈ
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