Next up
Dizzy/Melee Mechanism.
keep on blobing
Shotgun Mechanism .
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Mask State as a Health bar & Blue Pills to regenerate Health.
Seal Island Intro! For #ScreenshotSaturday!
Shotgun Animation











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