3 years ago

Ah, inactivity


Glacier is kinda stuck. I'm just not good at making things look good, and I've finished the majority of code-based stuff for v1.5, unless you guys have any suggestions

In the meantime, I have been working on a new top down shooter game with the fancy addition of height, wherein you can walk into higher layers which should help with making it less linear- basically there's a map of everything you can stand on for each layer, and each layer checks if you're on it and if you are and step off you fall unless you go up- ok I'll stop

unfortunately right now I have to create a separate sprite for each layer to account for collisions on all objects... the reason for this is that each layer has a unique hitbox, and my initial method of just having them be clones and hiding only accounted for the player, and clones and even other sprites would just not work at all. The movement and collision is handled within the object, not the collidable, by the way (if you have any suggestions on how this might be simplified I would greatly appreciate it)

woah that was long



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