Game
Chamber of Darkness
9 years ago

Aiming mechanic


I made an aiming mechanic to long ranged projectiles.
This opened the door to lots of possibilities , including a hanging cage you can hit with the FIRE ability to insta kill an enemy beneath it.
I will add an effect on hit and a chain swinging animation in the future.

5d0ad4b2d4dbb.gif

Hope you guys like it :)
I will be glad to hear some suggestions for this new mechanic!



2 comments

Loading...

Next up

The Final Boss! *The Final Boss* is a fierce sorcerer with sneaky tricks. hard to beat , can summon minions , use magic , teleport from place to another , dash attack the player and more !

Main menu and game visuals improvements, 3D navigated levels never gets old

Updated the game's alpha, now includes [Play Your Song] experimental Mode and added 7 more campaign levels.

#indiegame #gamedev #unity3D #synthwave

You can now pick your own music to play in Void Step! And the environment reacts dynamically to it.

Currently focusing on Custom level generation and level creator, I need to make it as good as possible.

Hope you guys like it!

Gravity Switching in my WIP Neon parkour game.

Try the game's alpha, and give early feedback to help shape the game's future and success.

Join our discord: https://discord.gg/WavRKmnJka

Hope you guys like it

Thanks in advance!

Achievements and saving system + got some sound effects! I made 11 Achievements and planning to add more. I also got some sound effects ready, hopefully the game will be finished this week :) see you next week!

WIP Level editor where players can create levels and share them for others to play! Supports new grounds song fetching.

Join our discord: https://discord.com/invite/WavRKmnJka

#screenshotsaturday #indiegame

Steam page is Live! The steam page for the game is now Live, and you can add it to your wishlist! The game will be released as early access on Steam and Gamejolt on 27/4. http://store.steampowered.com/app/712530/Chamber_of_Darkness/

SkyWings' HE-19fs flagship in action!

Can transform between 2 modes, homing and focused.

Each faction will have one of a kind flagship, provides huge bonus to other ships of the same faction.

Hope you guys like it :)

Any criticism will help!

new enemy type : mage banes !! mage banes can summon skullheads and do melee attacks if the player is close. thoughts? :)

HE-19fs

Skywings' flagship, the Harpy Eagle!

Big sized, strong and fierce.

Can switch between homing and normal bullets, its shape also transforms!

I will post gameplay footage very soon, hope you will like it :)