Which should I use, GameMaker Studio or Pixel Game Maker MV?
Akira here!
You see, the money that I can raise in that four-month period (yeah, the same four-month hiatus that I announced yesterday) is also enough to buy GameMaker Studio 2 (Desktop version on Steam). You know, both programs are quite similar (both utilize visual programming, both are easy to use), but which shall I choose? Please read the comparisions below to help me choose my decisions:
PGMMV:
Pros:
Can be used to easily create action-based games (bullet hell shooters, Metroidvania, etc.)
Have a demo version to try out the features of the software
Cheaper than GMS2, and when it is on sale, it is WAY CHEAPER than that.
Games can be exported to the Nintendo Switch
Cons:
It's very new (released about three years ago) so there might be not enough comprehensive resources for me to create a fully functional bullet hell game.
Can be quite cluttering to use (Node and link-based scripting, compared to GMS2's easier Drag-and-Drop scripting
Can only have one-click export to Windows; Switch exports need approval.
GMS2:
Pros:
Easy to use, have been known for its use in hit games (Undertale, Deltarune)
Have a demo version to try out its features
Simple Drag-and-Drop scripting, user-friendly interface
Multi-platform support, can export to many more platforms in one click
Have been supported for about more than 20 years and have a lot of useful documentations and tutorials to start with
Cons:
More expensive (even if it is on sale), requires YoYo Account to start (Don't worry, I have a YoYo Games Account)
My trial (demo) license have expired last year, so I can't prove that it is easy to use right now (When the demo license was still valid, I accidently access the GML (GameMaker Language) straight from DnD (Drag-and-Drop) so I think GMS2 was useless)
If I want to make more advanced features, I need to learn GML (It might take some time; but luckily, GML is said to be easier than the other programming languages used for engines such as Unity)
I tried DnD (Drag-and-Drop; GameMaker Studio's visual scripting language), but nothing happens even if I put the code blocks I would need for the splash screen to title screen thingy.
So what do you think? Vote for me in the voting section below or leave me a comment in the comment section below!
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