Game
Muse Genkaroku
4 years ago

Akira here!

See below for more info!


Game Boy-styled graphics - And how did I do that?

Akira here!

You see, the Game Boy palette is quite simple: Just consists of four basic "grayscale" colors, so that creating sprites and tilesets using this palette is quite easy! Using such colors in my game will give my games a sense of "retroness", but still, I still uses full-color character portraits for dialogues in game (similar to Touhou), in order to give my games a fusion of retro and modernity.

The downside of this palette is the colors are quite limited, but still I tried to render the full-color artworks in the games as Game Boy-styled sprites by converting a certain color (e.g. the red on Megumi's neck tie) into the nearest Game Boy palette's color. The purpose of this rendering is to make the sprites to look the closest to the original artworks, while still keeping the Game Boy's color limitations.

I have already finished the overworld sprite for Megumi Kiyono, and I'm moving on to create the overworld sprites for the other player characters (Yoshika, Ritsuko), generic enemy characters, boss characters, and tilesets!
I hope all of you guys appreciate this plan!



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Hello my friends and followers.

I'm CaraPrincess, a.k.a. the sole member of the indie / doujin development circle Akira Akagi Games.

Below are my FAQs.

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This is literally the game's development state now.

Due to several reasons, the development of this game is halted, but it is anticipated that the development of the game will be resumed soon.

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Want to sell a 1 : 16 die-cast replica of this. How much will it cost?

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These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).

My new icon + header.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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