Game
Petrichor
3 months ago

ALL SOUND EFFECTS in area 0 are done! And with that, the area is fully finished. First demo is 90% complete!

What's left?

- Variation sprites for trees, bushes, and grass

- Final area 1 decorations (for rooms in the demo)

- 1 puzzle

- 1 scene

- Dialogue




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Next up

it's 1987 now

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

Here at redleaf industries, we have expert planning capabilities :3

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

LITERALLY-

we do a little computing

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!