Game
Construct 2 Undertale Overworld Engine|2019 Version (Abandoned)
6 years ago

All update change logs 1.0.0 - Latest

For anyone who wants to know what was changed in each version


Update 1.0.0(First release)

-Added 3 rooms(First room,Flowey Room,Save Room)
-Added Flowey Dialogue
-Added Save Star(Didn’t save)


Update 1.0.1(Second Release)
-Added Music and sounds
-Fixed bugs


Update 1.0.3(Latest Release)

-Added new room(Room after save room)
-Added dialogue for when you click z near where flowey was
-Save now works(Very Buggy)
-Added interactable wall items




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Update 1.0.2 -Added new rooms -Added working save option -Added new music -Wall item interaction Bugs -Music still plays when going into the room after save room -Dialogue for wall text can sometimes not work -Save sound plays multiple times

I have picked the project back up and I am going to be starting from scratch yet again, and making everything better from wall collisions to saving the game. The reason behind this is I understand construct 2 much better now, and I will do it much better.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...

Explosive domino effect

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?