about a week after I posted last the developer of undertale engine started updating the game again! (hope their rest from the project helped them) and being the absolute doofus I was, saw this, and completely forgot to post about it for 2 months... anyway, the long and short of it is, the game will (shortly) be back in development. for now, TML is still working on updating it, and I wish to start development when undertale engine is at least on 1.0 because, once again, I don't understand git one bit, and neither does anyone I'm working with directly, and considering that git is the only way I can update the engine without losing all my progress, I'm gonna have to wait until its finished, which isn't too bad as I would already be trying to pump the life blood back into the project and actually get people to care about it again, but talking about that, your support has still been great, even through the circumstances. Granted, its not at its prime but at the time of writing I have 183 people following my project and that number goes up not too uncommonly. It truly is humbling, it may not seem much to some people but it does to me. So thank you, and I'll stop being all sloppy and start developing this game.
Next up
This is what I've been up to so far!
worth it
Wow it happened again PortalTale in my sign in screen
thank you "I am a pixel painter" so much for this amazing Wheatley pixel art!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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