
Almost the first anniversary of the VHS Tapes animated series, #TurboTime Tournament Prix. #Animation #arcade #retro
Next up
NEWS!
TurboTime GX - Endless Arcade DEMO is now released.
Now you can play it in endless tracks in cycles to be the best racer!
Re-Dev Log: 005
Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.
Now to re-order the decal print to start with the live build.
#TurboTime GX project has an ERROR to load a file. The game will be recreate and replicate the original from their codes while using ATOM format management.
"Computer updates: all files will be transfer to a SSD drive until the shipping."
- J. T. Lenard
Meet H-RH.exe, call him Help-R Handy. The TobiKomi ROM bytes scatter through the data of the game. And part of your simulation. #robot #ai #wreckitralph #tobikomi #3d
Full Hour Loop here:
https://youtu.be/au2Gfbq5ZO0?si=jJOiYXs4N7qPz_Vw
After three worlds to go through time rest up before next move on.
Turbo's alive to the Real World.
Three pieces of separate objects to one combined figure on your desktop. #Turbotime Vinyl Figure coming in all sets and customize racers as format or gcode files to print.
Rank Card has coded that one of the racers claims their position stand after the circuit is finished.
The Racers' guide went out of bound and so as the cars. Checking back the old files of GameMaker and see what race includes back on track.
RE-DEV LOG - 001:
Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.














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