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TurboTime GX
3 years ago

Almost the first anniversary of the VHS Tapes animated series, #TurboTime Tournament Prix. #Animation #arcade #retro




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Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi

Full Hour Loop here:

https://youtu.be/au2Gfbq5ZO0?si=jJOiYXs4N7qPz_Vw

After three worlds to go through time rest up before next move on.

#SuperMarioBros #3d #camp #darkfantasy #JoltidayCharacter

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

Meet H-RH.exe, call him Help-R Handy. The TobiKomi ROM bytes scatter through the data of the game. And part of your simulation. #robot #ai #wreckitralph #tobikomi #3d

#NarrativeJamFave

New original arcade for the Opera GX. Through November would be a task-able to finished while it's in a heritage month.

#gamedev #arcade

Rank Card has coded that one of the racers claims their position stand after the circuit is finished.

The Racers' guide went out of bound and so as the cars. Checking back the old files of GameMaker and see what race includes back on track.

All carts goes in the same path in line. One of the pushed back behind and come up forward in order.

The makers would pull the guide to them and to the next.

#dev

3d Printing the #TurboTime Vinyl Figure Prototype.

#3d #irl #3DPrinting #retro

NEWS!

TurboTime GX - Endless Arcade DEMO is now released.

Now you can play it in endless tracks in cycles to be the best racer!

#TurboTime #TobiKomi

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi