Today I worked a $%@# ton on it. I’m like crawling to the final boss/cut-scene thing, only with short but strong bursts of motivation to keep me going. So far I made a way so, when you beat all of the bosses it will take you to the ending, so the game’s about 85-90% complete. I also worked out a glitch in the forest. It feels like the ending will take forever…
I want to drink bleach just thinking about it…. ending,title,music,credits,debugging,maybe boss battle,testing,debugging, marketing, updating the page, and did I ever mention, ENDLESS DEBUGGING AND TESTING??!?! Oh boy, it’ll be a treat if I ever like, make long and good games.
Next up
In the forest
art comission.
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Levels' maps.
Got some fun collectibles in our game, Path of Kami!
ooh yes..










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