Today I worked a $%@# ton on it. I’m like crawling to the final boss/cut-scene thing, only with short but strong bursts of motivation to keep me going. So far I made a way so, when you beat all of the bosses it will take you to the ending, so the game’s about 85-90% complete. I also worked out a glitch in the forest. It feels like the ending will take forever…
I want to drink bleach just thinking about it…. ending,title,music,credits,debugging,maybe boss battle,testing,debugging, marketing, updating the page, and did I ever mention, ENDLESS DEBUGGING AND TESTING??!?! Oh boy, it’ll be a treat if I ever like, make long and good games.
Next up
In the forest
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!
Regular exercise is key for healthy wings.
Try it out!
Some Shadow boss fight gameplay 👾
Only true badasses may pass! #conceptart #art #gamedesign
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