5 months ago

alongside my announcement i have decided to publish my first attempt at an Undertale fangame i call it "SlipTale" my first AU i created. it is unfinished and not planned to be finished. released May 22, 2025

https://gamejolt.com/games/sliptale/1025029

https://scratch.mit.edu/projects/1179485997




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#Devruary

Writing dialogue for ChibidokiTale. 100% the easiest, absolute, biggest regret, and mistake i have ever made in game development and one of the biggest and only things i hate about my games.

#SlowJolt

Hear me out... LesbianSans I can define it give it a design, and all later but i think its funny because, why not. im surprised nobody has taken the name yet. im just bored and saw this image, and it inspired me to make this post and Sans AU :3

#Devruary

when im fricking done with the game- duh.

sorry, im just very stressed out as im leaving to go on a trip in 5 minutes, and my life has kinda been falling apart recently with stuff... so like... yeah. i have more depression i think...

this was 2-3 days days of playing Undertale: Last Breath (Phase 3: An Enigmatic Encounter). I think i am going to be able to actually beat it eventually :3 #LastBreath #Undertale #UndertaleLastBreath

more Noelle art!

#Devruary

favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool

#GJAsks

My favorite kind of hell. Majora's Mask. A very dark game as you are a freakin 10 year old trying to stop the moon from crashing down to earth in 3 days. having to find the four giant thingies, to stop the moon, and all, its cool.

This is our new poster for Undertale Cyan (made by me)

#Devruary

I have never thought about what my least favorite part about game development is. I think its coming up with all the different attack patterns and and mechanics in an Undertale fan game. or in level design. so i would say design as a whole.