Game
(Open Source Project) Black Death Survival
11 years ago

Alpha 0.2 Soon


Been working on this one for the past 2-3 days, and It looks like a new game. Just kidding, well sort of.

Stuff I changed:

  • Animals drop their unique food.

  • New Open world map, is 6x bigger than the first one.

  • The map looks cooler in my opinion.

  • Chopable tree areas available on the map. (Not every tree is chopable)

  • Rocks that can be mined scatered across the map.

  • More crafting recipes (soon to be explained)

  • Map featuring 2 zones protected by castle walls.

The development of this map was slow due to the complexity of it. It’s a huge terrain, full of trees, rocks, grass, water, lots of stuff to render, and i don’t own a high-end pc, so to put things in prespective, I’m designing the map at probably what would be to play at 15fps on a game.

Hope you guys enjoy it. Thanks for the support as always.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)