Game
Bit Wing
10 years ago

Alpha 0.5.0


It’s been a while, but here’s a big update. No new content is added, but tons of things under the hood, as well as significant gameplay mechanics, have been revamped.

I’d like to throw a shoutout to Highsight for reviewing my small game. It helped a bunch.

The complete changelog is:

New:
-Added update checker (one of the most important things a game needs)
-Added analog sensitivity to gamepad
-Widescreen resolution (sorry about that)
-Skippable intro (and that)
-Smaller hitbox. Now one pixel right in the center of your window
-Burst spawns:
—Besides standard formations, you will have a 10% chance of spawning a
bunch of enemies (up to level^1.5). This’ll bump up the difficulty,
while also making the later levels go faster.
-Decided to begin keeping detailed changelog (very important, don’t put this off)

Fixes/Improvements:

-You now visit the store right after killing the boss
-Boss health increases exponentially instead of linearly
-Penetrating lasers now cause accurate damage to Boss, instead of just one
-Fixed quick splash bug right before the BrickShack splash
-The logo will enter the self destruct sequence after only one shot, and will
immediately explode after a second
-The cost of a new ship now equals (total player lives)^2 x 250
-Weapons are now permanent when bought
-Removed volume setting until fixed
-Changed installer graphics

Tl;Dr:

Widescreen, new ship cost is exponential to how many ships are in play, permanent weapons, and an auto update checker (because nobody’ll ever come back here routinely).



0 comments

Loading...

Next up

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

Demonstration of the spells and their effects :)!

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

not the greatest house, but it's a house! :D

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Art made for my friend @ungerbibs . Much love for this <3

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling