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117
3 years ago

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl




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Live Battle Grid System I'm working on for rpg maker engines (mv+).

I post frequently on twitter: https://twitter.com/synrec_kaisyl

Finished designing this area, just gotta add a ton of polish to it right now

Battle Scene Clip from Juno

We've added animation for a little side quest.

This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.

The battle system takes inspiration from megaman battle network but functions as its own system.

It’s time to kick off the Live Wallpaper Jam πŸŽ‰ but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd πŸ‘ Good luck!!

πŸ”— https://store.gx.me/events/live-wallpaper/

Summoning system coded into Juno for the full version.

Skill set for rebecca union not final.

Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

Smile! Here, take some happy pills! βœ¨πŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_