
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Next up
Finished designing this area, just gotta add a ton of polish to it right now
Live Battle Grid System I'm working on for rpg maker engines (mv+).
I post frequently on twitter: https://twitter.com/synrec_kaisyl
Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.
LGBTQ+ Game Dev Icons:
Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.
She was inducted into the International Video Game Hall of Fame in 2017.
Battle Scene Clip from Juno
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Summoning system coded into Juno for the full version.
Skill set for rebecca union not final.
This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.
The battle system takes inspiration from megaman battle network but functions as its own system.
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They're an international publisher dedicated to transforming indie games into global successes.
Check out their game Midnight Special here: https://bit.ly/midnightspecialgj
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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