New update, alpha version 05
Map gameplay overhaul :
Roguelike type movement
Autonomous enemy groups roaming on the map, ambushing and pursuing the player
Invading parties that try to take locations on the map
Day/night cycle
Three new arenas, one easy, one normal and one hard
Day/night cycle for outside encounters. Fighting at night without torches or light spells are very hard, but the sparks created when blocking with a weapon create light flash effects
Two new enemy factions, the ratmen and a blue skin race of demons
Possibility to plunder the taverns and get a lot of gold
Improvements in dungeons with more traps, different enemies and new room types
New weapons, armors and shields
New decors and environments
Balances in quests and arena fights gains
Balances in fights and speed factor added to some weapons
Some bugs fixed, text and translations errors
XP needed per level slightly increased
Game is globally harder to compensate high leveled allies and powerful magical objects, but the rewards and greater
0 comments