Game
StarJunk DSSR
12 years ago

Alpha 1.2 Released


This is the distribution that I’ll be fiddling with henceforth, while the 1.1 will remain as a fairly stable milestone. At least in theory you should be able to load 1.1 save into 1.2 but the other way around not guaranteed at all.

Other news:

  • More bug fixing and tiny polish

  • F3 increase brightness F4 increase contrast F5 reset to defalt, hopefully this will improve the game for players who find it too dark.

  • Concussion grenade configuration

  • Explosive crates and other props

  • Props may now be targetted by troopers via the context menu, in order to damage or destroy them. Many props aren’t destructible yet but can be brought into a state of disrepair (if it doesn’t go away after 99% damage, it’s indestructable). ATM this is only useful with targetting explosive crates but expect puzzles and other stuff related to destroying or damaging props.

  • Some grenade configurations may be laid out as proximity mines.

Have fun & expect more to come soon!



0 comments

Loading...

Next up

art comission.

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

The whole squad is here!

Interested? Follow me!

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

2d lighting experiment