Game
StarJunk DSSR
12 years ago

Alpha 1.2 Released


This is the distribution that I’ll be fiddling with henceforth, while the 1.1 will remain as a fairly stable milestone. At least in theory you should be able to load 1.1 save into 1.2 but the other way around not guaranteed at all.

Other news:

  • More bug fixing and tiny polish

  • F3 increase brightness F4 increase contrast F5 reset to defalt, hopefully this will improve the game for players who find it too dark.

  • Concussion grenade configuration

  • Explosive crates and other props

  • Props may now be targetted by troopers via the context menu, in order to damage or destroy them. Many props aren’t destructible yet but can be brought into a state of disrepair (if it doesn’t go away after 99% damage, it’s indestructable). ATM this is only useful with targetting explosive crates but expect puzzles and other stuff related to destroying or damaging props.

  • Some grenade configurations may be laid out as proximity mines.

Have fun & expect more to come soon!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Showing off player 2 😎

What do you think?

Regional Bulbasaur. #Pokemon

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

New Teasers!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl