Game
StarJunk DSSR
12 years ago

Alpha 1.2 Released


This is the distribution that I’ll be fiddling with henceforth, while the 1.1 will remain as a fairly stable milestone. At least in theory you should be able to load 1.1 save into 1.2 but the other way around not guaranteed at all.

Other news:

  • More bug fixing and tiny polish

  • F3 increase brightness F4 increase contrast F5 reset to defalt, hopefully this will improve the game for players who find it too dark.

  • Concussion grenade configuration

  • Explosive crates and other props

  • Props may now be targetted by troopers via the context menu, in order to damage or destroy them. Many props aren’t destructible yet but can be brought into a state of disrepair (if it doesn’t go away after 99% damage, it’s indestructable). ATM this is only useful with targetting explosive crates but expect puzzles and other stuff related to destroying or damaging props.

  • Some grenade configurations may be laid out as proximity mines.

Have fun & expect more to come soon!



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

I-Buki

Mio-Da!

Ibuki Mioda!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Levels' maps.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM