Game
StarJunk DSSR
12 years ago

Alpha 1.2 Released


This is the distribution that I’ll be fiddling with henceforth, while the 1.1 will remain as a fairly stable milestone. At least in theory you should be able to load 1.1 save into 1.2 but the other way around not guaranteed at all.

Other news:

  • More bug fixing and tiny polish

  • F3 increase brightness F4 increase contrast F5 reset to defalt, hopefully this will improve the game for players who find it too dark.

  • Concussion grenade configuration

  • Explosive crates and other props

  • Props may now be targetted by troopers via the context menu, in order to damage or destroy them. Many props aren’t destructible yet but can be brought into a state of disrepair (if it doesn’t go away after 99% damage, it’s indestructable). ATM this is only useful with targetting explosive crates but expect puzzles and other stuff related to destroying or damaging props.

  • Some grenade configurations may be laid out as proximity mines.

Have fun & expect more to come soon!



0 comments

Loading...

Next up

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

New Teasers!