Thanks for the feedback and bug report!
Players seem to be enjoying the new update, we're very happy about it! For this update, we worked on fixes for problems players have found, and some small changes.
(The feedback and reports are sent to us through our Discord and the report feature inside the game)
SMALL CHANGES:
- Making the bots pathfinding work better with the lake on the witch's island.
- Making it viable to build transporter containers on the witch island
- Adding a "set as milestone" button on the Edward's rocket and the Biome Scanner popups
FIXED BUGS:
- Diying the caves (or exiting them) resets the day to 0
- Fighter bots should not kill player animals in the barn
- If you leave a save in which it's night then create another save, the game will start with night colors
- Mosca creatures from the new islands give no XP on death
- if you name a bot that follows you, you cannot interact with any item until you close and open the bot popup again
- Killing the Moschillar or being killed by it creates a lot of inconsistences when returning to the Moschillar caves
- Disabling the last player skill point so it won't notify the player after all skills are unlocked
- Collector bots get stuck extracting eggs from hives
- The player shouldn't be able to build inside barns
- Mosca minions have the wrong-z order on the Moschillar's peaceful encounter cutscene
- When entering the lair and giving the flower as a gift, if you keep pressing a direction when moving to the Moschillar level, the player will float off screen and can't get back without dying
- If you press C while writing in the feedback section, it will activate the "auto collect items" function.
- Moschillar cave's inner passages should not act as they accept items by drag'n drop
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