Next up
made the first character design and spritesheet! (haven't done the rooms yet but finished the menu)
it's called wilt, it's a rush varient, it just crumbles halfway through its attack. mostly uninteresting, has varients.
Ik I haven’t posted in a million years sorry just been busy take these shod drawings ig
PRETTY MUCH done, will release a demo soon.
Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.
Mechanic in article ⤵
finished the player (is the same one from the compound, maybe related 👁️).
also starting to make the props
New character, Hollo. They hide in small props like crates or barrels, and if you get too close they jump out and bite onto you, making you bleed.
well i know i havent made anything in ages, but im working on a new DOORS game, ROT. follow for updates
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.
M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.













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