Game
The COMPOUND

4 months ago

Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.

Mechanic in article ⤵


When you enter a room you might hear a sorta 'charging up' sound, and you have to find them before the let out an ear-peircing screech, permenantly (excuse my shod spelling) deafening you, or maybe just for a bit, haven't decided yet.



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finished Marco's new design (first image, second is old). i again tried making it scarier by making it look mangled, i think it worked but whatever.

will update game page soon

M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.

Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.

Huh wait I thought it was just Bryant-

Yeah I'm updating it to have more characters than just Bryant, you can probably take a guess who's next(surprisingly not Benji)

Also Name Change to something more appropriate with the mod

Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

mid drawing of Carnation I did

also I probably won’t be redesigning polos any time soon because obo gave huge burnout

getting back to remaking the models for twap, sorry i havent posted for a while, i'll get back to it.

im remaking Marco rn (s3cond image)

Consumerism

alr so it was split between 3 choices, so i spun a wheel. i spun 1t twice because I'm making 2