When you enter a room you might hear a sorta 'charging up' sound, and you have to find them before the let out an ear-peircing screech, permenantly (excuse my shod spelling) deafening you, or maybe just for a bit, haven't decided yet.
Next up
Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.
finishing up polo now! he starts at the stage, and makes his way to your office, if you stare at him he'll move a lot less, but he will never move back, meaning you have to keep an eye on him.
Finished the rest of the status effects.
More in article ⤵️
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.
still working on the game, polishing stuff up.
there is an issue where the game can crash sometimes for no reason, not particularly uncommon either, but it's out of my control, so I mean, sorry.
Testing out a new move! This move is for all characters
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.












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