Game
The COMPOUND

3 months ago

Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.

Mechanic in article ⤵


When you enter a room you might hear a sorta 'charging up' sound, and you have to find them before the let out an ear-peircing screech, permenantly (excuse my shod spelling) deafening you, or maybe just for a bit, haven't decided yet.



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Finished the rest of the status effects.

More in article ⤵️

teaser #11: One by One

I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.

redesigned Fetta a tiny bit. just minor things but thought it was worth doing

will continue ObO now

(add the dust man theme from mega man 4) omg its dust man from fnf

alr so it was split between 3 choices, so i spun a wheel. i spun 1t twice because I'm making 2

finished the office for night 6: 000

it's a lot of the past mechanics jumbled together to fit with the mechanic making mechanic

i also added a haze effect thingy to make it look older

Updated Aske

Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.