When you enter a room you might hear a sorta 'charging up' sound, and you have to find them before the let out an ear-peircing screech, permenantly (excuse my shod spelling) deafening you, or maybe just for a bit, haven't decided yet.
Next up
Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.
ok i FINALLY finished dropsane teto
i think i still got it
M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.
made the first character design and spritesheet! (haven't done the rooms yet but finished the menu)
it's called wilt, it's a rush varient, it just crumbles halfway through its attack. mostly uninteresting, has varients.
anyways here's my new sona ref (+ some fun facts)
i hope you like it
Menu screen- work in progress












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