Next up
It's been a long time coming...
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
I might be having too much fun with this process...
Suppose it's rude to come back doing polls without showing some sort of progress for it.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
New look, new direction.
The more things change, the more they stay the same.
Suppose it was about time that some of these skills got a little extra kick.
First signs of danger.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.










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