Game
FNaF World XL
2 years ago

Alright, screw it. Gonna break this in-development update in half so that important chunks of the game can become playable again. Release date TBD, would reccomend avoiding sidequests in the mean time.




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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Got a (mostly stable) demo ready for the occasion!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

New look, new direction.

I think I know what needs to be done to shake up XL's next public appearance...

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)