Next up
New look, new direction.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Ouch.
I might be having too much fun with this process...
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Suppose it was about time that some of these skills got a little extra kick.
The more things change, the more they stay the same.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.











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