Sorry if this was so late, I had to add in some more stuff that I wanted to be inside the game... so yeah, but anyways now, here is what was added and changed in the update!
The game is now widescreen to match the resolution of FNAF 1
Changed the thumbnail of the game (As you can probably see on the gamepage)
Changed my intro to match my current profile picture
The continue button inside of the main menu has a new feature that shows you what night your currently on (Nights 1-5), also, if it doesn't work after loading your save, you probably need to reload the game if you don't have any of the other stuff unlocked because I think something is wrong with it but I don't know what was, so that's why I didn't mess with it and just kept it like that...
There are more stars in the main menu for completing all Custom Night challenges, and one more for a new feature that was added that's mentioned down in the article, and also changed the 100% star
Changed most of the designs of menus
Changed some stuff within the character's designs
Changed some of the animations within the character's jumpscares
Added scrapped content, a survival mode, and cheats that you can use whenever you have beaten the all max mode
Increased the time whenever your playing a night by 5 seconds making it 90 seconds (I wanted it to be just like FNAF 1's night length so that the gameplay wouldn't end too shortly)
Reworked on some of the doorway lights
Fixed temperature from not having the ghost effect whenever viewing a specific camera on the cameras (I don't know why this was happening, but I finally found what made it show up)
Made it so that some ambiences during the night play more randomly
Fixed the jammer button from making characters that went away with it go back to their starting places inside of the cameras
Reworked on most location designs in the cameras
Added some small easter eggs to reference FNAF 1 when viewing specific cameras
Removed the outside camera/replaced the Kitchen camera (I removed the Outside camera that was in the original version because I thought it really didn't make any sense for animatronics to go outside during the night, plus since the location's doors are locked so I don't even know how they can get outside in the first place, and also about the Kitchen camera, I really didn't like the design of it in the original version, and plus since I really didn't feel like redoing any of it, I made it just like FNAF 1 where the Kitchen camera is broken...)
Reworked on most character's designs in the cameras
Made it so that the cameras now scroll from side to side just like the cameras in FNAF 1
Reworked and improved all AI's of the characters so that they wouldn't move all at the same time sometimes, and so that they would be more random
Characters that appear in the office after the jammer being used now have sounds for whenever they leave out of the office
The flickering that shows up whenever characters that appear in the office now works properly instead of just being a black screen or not showing up at all
Gumball's first mechanic now works properly (It really didn't work too well in the original version like I wanted it to, but oh well)
Increased some timers for whenever Darwin and Anais are at your doorways, and when Penny is inside your vent
Made vent sounds louder incase music that happens on certain nights make them impossible to hear
Made it so that Darwin can also be driven away with the left doorway light whenever he's there to make him go away faster since this update made him stay at there longer...
Penny now instantly knocks whenever she knocks at any of your doors instead of waiting some seconds
Richard and one other character now waste some of your power whenever they knock on your doors
Changed one mechanic of the character from Night 6 to make him attack faster rather than waiting
Fixed some transition effects that weren't working properly
There is now a event that happens later on in Night 3
Reworked Mute Call button for not working properly (This was for a sound in Night 5 where it would continue to play even if you muted the call)
Made the power out sequence more random since in the original version I felt like it gave you more chance to win a night incase you were close to 6 AM...
and finally...
Fixed power from still running out while on the paycheck screen whenever you have completed Nights 5, 6, or a custom night
So yeah, I think that's all, I may have forgotten a few things due to me getting this update way later than planned, but if I did then I'll edit this article probably tommorow if I happen to add in something that I forgot to mention that was updated, but anyways, enjoy the major update!










0 comments