Game
ROLTYCORE 3 [old page]
2 years ago

also made it reduce even more clones if interpolation is turned off (IT NEEDS TO DELETE THE TILE CLONES AND RECLONE THEM)




0 comments

Loading...

Next up

physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)

you can guess what this is (the version in image 2 would be used if playing as timmy)

(i havent even added rolty yet)

now we just need other dualsense features

(subject to change)

the classic tileset isnt going away it will be available in the settings

(wip tileset AND classic tileset by @.shroomoshacks)

imagine some kid talking to (classic) rolty on the monitor (about bad things that happened to them) and suddenly

hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))

#devruary

the true first game i made was [[image 1]] (i was being taught how to code at the time)

the first ok game i made (and the first game i yeeted onto this site) was roltycore 1/[[image 2]]

doing something font related so that i can do something like this