Next up
the direction system was completely reworked to get rid of the stinky clickteam one in favour of a 360 degree turn that doesn't distort sprites. the shooting also feels MUCH better
@skyistumbling MASSIVE thanks for providing SFX for the game.
just gonna post this to some other communities
I released 1 Night at Luigi's 3 just about 2 months ago now, might as well post about it again
featuring Luigi, Wario, your own hallucinations, and Tyler, The Creator for good measure
fetal alcohol syndrome
promo
Just some earlier gameplay of the game, featuring @skyistumbling and @windBugg_
. There are currently only 3 weapons and a test map, but everything is being optimized before any progress on maps or graphics are done.
Gameplay with the SMG including new grenades and lunging, thanks to @windBugg_ for playtesting
More Halo Online stuff, starting to add vertical stuff in the mix. Next up is weapon pickups.
cars
ive got a new main menu cooking up rn its got the functionality almost done and we've got some awesome new sounds by @skyistumbling . ive also slowed down the movement and made it a tiny bit slippier to get the halo feel. spartan redraws are coming soon
tekken 3 in turbowarp (concept done with SW2 and pen+ v6)
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