Game
AMA!Underfell

1 year ago

AMA!Underfell - Progress Report #3


Hello

So... About a few days after I released the DEMO, I tried to take a short break, but I quickly got bored. So... I just decided to go ahead and work on the next area, Darkwood Vale. And since then, there has been quite the amount of progress made.

So lets go ahead and jump right into that!


Programming

So far, I've finished implementing about 4 cutscenes with Sans and Papyrus, and I even managed to fully program one of the Canine-Unit battles. All of the random-enemy encounters that are available in Darkwood Vale are also fully programmed in.

Though, during this I have made a few changes regarding the battle UI.

For instance, now when FIGHTing an enemy, it'll show a small number next to their health-bar, displaying how much HP they have left.

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Best of all though... When in battles, Flowey will now talk sometimes!

When he is talking, a small icon of him will appear next to the text.

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Pretty cool, huh?


Art

Ever since the DEMO was released, I have been itching to remake some of the sprites present in there.

So... I did just that!

For example, Toriel's battle-sprite has now been remade! Her old sprites didn't really match up with my current style, so I decided to fully remake her sprite. (...and I thought she looked too much like a bunny...)

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( Just to clarify, this sprite is probably not final. )

There will be a few other sprites remade in DEMO 2.0, so make sure to keep an eye out for that!


Music

I've been busy composing lots of songs for Darkwood Vale, and I'm very happy with the outcome of most of them!

So far, I've composed about 6 tracks for Darkwood Vale, and 1 track is in progress for Desolate Waterfall.

I don't want to reveal much, but I'll give you a taste of what's to come in DEMO 2.0...

Everybody likes Sans, right? Well here's his Overworld Song!

https://soundcloud.com/undertale-underfell/sans

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Conclusion

So... that's about all I want to show as of now.

I want to refrain from showing much so you guys can experience it as blind as possible!

But anyways, here's the percentages:

Darkwood Vale : 11%

Desolate Waterfall : 1%

Since school is starting back up soon, that may slow down development a tiny bit, but I'll still try to work on it whenever I can.

But anyways, that's it from me.

Stay DETERMINED! - AMA

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(Also, thank you guys for 100 followers!)



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