Game
Signal Islands
8 years ago

An Actual Update!!!!!


Hey. I know it’s been a little while. But I’ve actually been doing stuff. Here’s a little bit o’ progress. And I mean a little bit. I’ve kinda got character movement down, though there are some weird glitchy things with the right stick movement (the player rotation). Unity (especially within PlayMaker) seemed only interested in X and Y variables, but nothing in this game moves on the Z axis (up and down). So I had to, like, remap the recorded Y axis to actually be recorded as the Z axis. That has led, I believe, to my issue.

There is also camera movement in the video. Previously, I had the camera moving to the four cardinal directions, using either the Q and E keys or the right and left controller bumpers, but that felt like too much control. Like it would just get in the way and you’d never actually need that much control in this top-down format. So the camera is still player controlled. It just takes less time to actually get to where it could be useful.

So that’s pretty much all my progress so far! I’d love to hear your thoughts on how it’s looking so far. I know there is so much more to do, but I thought I’d share some progresssssss.



0 comments

Loading...

Next up

Here Goes Nothing

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Got some fun collectibles in our game, Path of Kami!