I’d like to announce that the “Adventurer’s Edition” of Heroes of Tsufana is well on its way to finally being released to the public! It’s roughly 85% completed, with only a few small areas to touch on before finally stamping “COMPLETED” across the forehead of this bad-boy! I posted a list of updates a while back regarding what changes players would see in this remastered version, but just to name some of them: Optional summons, a higher difficulty rating, lower encounter rates, music changes, extra treasures, etc. not to mention a BRAND NEW FINAL BOSS and ALTERED ENDING!
So now, the chance is there, is there anything you (the players) would like to see changed in this complete and final version? Any errors or small problems you’ve encountered that you’d perhaps like to see addressed? Fire away! THIS IS YOUR LAST CHANCE!!!
Here is a list of changes that I’ve made (so far) to the upcoming “Adventurer’s Edition” of Heroes of Tsufana.
-Changed Falcon, Ludia, and Torkus’ MAX MP.
-Increased Armak’s overall STR.
-Changed MP cost of Torkus’ group-healing magics.
-Increased the amount of DMG that some of Ludia’s higher-tier spells cause.
-Changed the duration of the “Stun” status to 2 turns instead of 1.
-Poison now deals 2% of MAX HP+ 3 DMG per-turn.
-Ludia no longer learns Ultima or Doomsday.
-Changed the stats on most weapons for Ludia and Armak to increase their efficiency and damage-output.
-Enemies have more EXP and G.
-Lower Encounter rate for World Map as well as some dungeons to compensate for higher difficulty.
-Increased enemy stats.
-Added extra pieces of equipment such as the Bubble Belt, Safety Ring, Demon Pin, etc.
-Ludia can learn group-targeting elemental spells after defeating their respective devils.
-Flame, Ice, Bolt, Wind, Earth, Holy and Dark Devils added as Optional Bosses that can be defeated to have Ludia learn her new spells.
-There will be a new Final Boss for players to face after besting Vladimir at his castle.
-New music.
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