Hi, everyone. I know it's been three months since the last game update, but I promise that v1.2.0 is still in the works and it will come out some day. I mean literally, the update isn't huge to the point that it's taking this long, I'm just a procrastinator and that I can't work on things or something. Everything is fine, I don't know why I'm even pretending that this is some kind of sob story. I'll try to get the update done before the FNAF movie releases. If that doesn't happen, expect a release before December. Stay cool ... yeah idk?
Next up
Enemy No. 1: Endo!
A little bit late at night for me right now, but I just implemented a way to remap controls from the options menu.
Redesigned Mangle's enemy sprite because I thought the old one looked a bit ugly.
New enemy type: Mangle.
Upon impact, instead of the player taking damage, Mangle will show up on the screen and block the game's view.
New enemy type: Balloon Boy.
He does not cause the player to take damage upon impact, but instead he will vanish and invert your controls for three seconds.
Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.
Two new enemy types: Puppet and Springtrap.
The Puppet will have a giftbox that works like an extra life.
Springtrap will throw an axe at the player.
Shop gameplay.
New enemy type: Ennard.
Ennard will pretend to be another enemy and shooting him will cause him to stop pretending.
Ennard does not mimic the mechanics of the enemy he's pretending to be.
Danger at Freddy's gameplay!
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