2 years ago

An update on myself


AND...NOW, WHAT?

Currently, I'm on my way to the hospital, I'll spend the night there, and then at early morning (I don't know when exactly) I'll be entering the operating room. I've been operated many times in my life, life has never been easy for me, but as far as I know, this will be the last time I'll be going through this. Doctors told me rehabilitation might be 1-2 months long (or maybe even more), and even if I'm scared as fuck, I know I'll be fine, this will be the last post until tomorrow, then I'll let you guys know that I'm fine and, after that, only time will tell.

AND, WHAT ABOUT YOUR PROJECTS, AKA GAME DEV?

Well, I know that in this post I said my projects will be in hiatus for a while, hopefully, and it came as a surprise for me, my parents gifted me a Steam Deck as a late Christmas gift! So, no, I won't be on hiatus as I said, I'll be able to work with the following game engines by using the Steam Deck (Scratch, TurboWarp, Godot, Unity and GDevelop). And, who knows, I'll be installing Windows in the future so I will be able to work with Clickteam again.

Just to let you guys know, the surgery is on both legs, and my PC is upstairs, so that's why I won't be able to use it in a long time.

I hope everything goes well.

Sincerely, JOTE.



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POPGOES Recoded Android

The fact that I had almost the same thumbnail ready for the same port planned months ago it's hilarious LMAO

First image is my own thumbnail, second image is @Chrowden 's one.

Pre-development vid, today I'll probably start to add touch controls and stuff.

(Audio doesn't work for some reason I still don't know)

29/11/2025

4/1/2026

Life is beautiful.

Wait, I just realized that on August 30th it was the third anniversary of the Fredbear's Fright Android port and, consequently, the third year since I started doing Android ports.

2.0 update is now available.

Now the port is 1:1 with its PC version.

Enjoy.