Game
FNaF World XL
9 years ago

An update on progress


Since a bit of noteworthy work has been done on the game recently, I figured an update on progress was worth giving.

As of right now, some of the core mechanics of the game are working rather smoothly. You can walk around the overworld (which at this point is just a black void of nothingness… I’ll probably dot a few trees around to give it a bit more life), you can initiate some dialouge with one of the currently implemented NPCs, and every now and again a battle will initiate. The battles themselves do nothing at the moment, but I’m currently working on fixing that.

As for what is in progress, I’m focusing my work into the battle system and party.

For the sake of balance, I’ll be releasing this as an early build… and it should be ready soon-ish.

Stay tuned for more updates and such!

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It's been a long time coming...

How about we change things up?

Yeah, we're doing this.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

I might be having too much fun with this process...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.