Game
Ariathia
17 days ago

An update to Ariathia's development. Likely won't meet the intended August deadline for the demo. Also, a teaser at what is yet to come.


Hey everyone.

As you may know, there was a lot of work done towards the first level back in June. Given that I had already had the setup for most mechanics for the levels I planned to release for the demo, I had believed I would be able to release all three in mid-August.

We are approaching my original deadline, and I have realized it may not appear as feasible as I thought. This is a result of burnout, and the lack of planning my direction as I continued. In addition, I had realized that for the second and third levels, they had more complex mechanics (mostly enemy, but some player) than I had expected, so it will take some time for those to be made and tested.

As a result, the demo's release will be pushed back to an indeterminate time. I will likely be able to give a better estimate when more mechanics are done, or when beta testing for those levels start.

I will say though, not all of the news here is bad. On the bright side, beta testing for the first level and it's mechanics are complete, meaning I can dedicate all of my time towards the future levels, and other polishing to optimize the enjoyment of my program.

In addition, I can give a (kind-of) teaser of what's to come that I think you will enjoy.

Remember how I said I may or may not implement firefight as a minigame within the demo? It will, but not in the way you think.

There won't be a multiplayer aspect, as it will be tied to the campaign, but I can guarantee that you won't be alone in the fight.

With that said, I hope you have a great rest of your day.

I shall press forward and continue development, and will return soon as I get more done.

Thank you for your time.



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