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Game
A Nightmare at Chuck E Cheese's
2 years ago

ANACEC Mega Devlog #3


I haven't gotten much work done on this, but I DO finally have the rough basis for a functional game.

The visuals and sound design are still in early production (getting ahold of CEC sound bites has been a bit harder than I thought it would be), but the code's working fine.

All cameras work, even if most lack visuals, and Chuck can find his way to you easily from anywhere on the map (which I'll showcase at a later date).

Honestly, despite what you'd expect, I think the video/audio design is going to be the most difficult part of this, especially since I don't have access to the character images RoXo1987 used. Not only will I have to remake them from scratch, but also make sure future characters fit with older ones.

Anyways, that's about all I've got. Feel free to comment your feedback / suggestions, since I have no real way of knowing if any of this looks good.



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In case anyone wanted to hear the Hourglass voice lines, here they are

ANACEC Mega Devlog #4

So that everyone knows, the next time I post about this game, it’ll likely be on a different account

For context: https://gamejolt.com/p/where-i-ve-been-and-some-cool-related-new…

Can't wait to edit this to be red (For real though, why is she red in this game?)

Holy crap, there's 12 people here now. I know that's not a lot, but I'm still suprised people are interested in something this obscure / specific. I can't thank you guys enough for taking interest in my little Chonky Cheddar experience.

I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

Here's 2 new camera pictures + a replacement for the previous prize corner picture. Hopefully you guys agree that this new prize corner looks way better.

Release Plans For ANACEC

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.