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A Nightmare at Chuck E Cheese's
2 years ago

ANACEC Mega Devlog #3


I haven't gotten much work done on this, but I DO finally have the rough basis for a functional game.

The visuals and sound design are still in early production (getting ahold of CEC sound bites has been a bit harder than I thought it would be), but the code's working fine.

All cameras work, even if most lack visuals, and Chuck can find his way to you easily from anywhere on the map (which I'll showcase at a later date).

Honestly, despite what you'd expect, I think the video/audio design is going to be the most difficult part of this, especially since I don't have access to the character images RoXo1987 used. Not only will I have to remake them from scratch, but also make sure future characters fit with older ones.

Anyways, that's about all I've got. Feel free to comment your feedback / suggestions, since I have no real way of knowing if any of this looks good.



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I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

Here he comes! :)

Here's 2 new camera pictures + a replacement for the previous prize corner picture. Hopefully you guys agree that this new prize corner looks way better.

Release Plans For ANACEC

Remade the One Night at Springtrap's office and none of you were able to stop me in time (i'll add the plushies later dw)

Holy crap, there's 12 people here now. I know that's not a lot, but I'm still suprised people are interested in something this obscure / specific. I can't thank you guys enough for taking interest in my little Chonky Cheddar experience.

Fnaf in the Hadman style :)

Can't wait to edit this to be red (For real though, why is she red in this game?)

I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

I'm too tired to make a full-on article for this, but here's some previews of what I've been working on