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A Nightmare at Chuck E Cheese's
1 year ago

ANACEC Mega Devlog #4


While their visuals aren't complete, both Chuck and Helen's behavior on the cameras are complete, including their interactions with each other.

As previously stated, Chuck's trying to get to CAM-6B, and Helen's trying to get to CAM-8B, meaning you can use them to block each other from getting to their desired location.

In the final game, their control drives won't recharge as fast as shown here, so it's important to have some kind of plan.

Lastly, you're probably wonderin what happens when they do get inside of your room. Is it just an instant game over?

I won't spoil too much, since I don't even have the office working yet, but no, you can still survive once they get into your room... if you're fast enough...



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I'm kinda getting squahsed by responsibilities, but when I get the free time for it I wanna start working on this game again.

As a peace offering, have an very unfinished and confusing roster I slapped together specifically to confuse you

Did some light VA work for a character I've never seen get a voice (Also available on my channel)

This isn't gonna in any way be an isolated incident

Release Plans For ANACEC

Can't wait to edit this to be red (For real though, why is she red in this game?)

Apparently one of RoXo1987’s other videos features this banger of an image

Finished the primary Spring Sugar set

I almost feel bad for using actual Nightmare Candy for Nightmare Spring Candy, since ONAST 3 didn't do that with Fredbear, but this model's relatively obscure, so I wanted to get some use out of it

Some weird details from the RoXo1987 FNACEC videos I'm (for some reason) only just noticing [With Pictures]

Not for this game, but I'm gonna post this here.

It's a cast for a scrapped FNACE game of mine called FNACEC: The Final Days.

It's based off of Non-RoXo CEC, so don't expect them to appear in this game... at least not in their current form.

I should probably have thought of something to do with all these edits before starting to stockpile them.

Oh well :)

Edit: I think this has some weird errors, but you get the point

ANACEC Mega Devlog #5