Next up
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
First signs of danger.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Suppose it's rude to come back doing polls without showing some sort of progress for it.
It's been a long time coming...
How about we change things up?
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
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