Next up
(havent measured it on twitch yet)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
this reminds me of a specific ksp video for some reason (previous valex is a spaghettified kerbal confirmed?)
i hate devblock honestly (artblock but for gamedevs)
(character in screenshot: Rolty Hank Freeman)
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
(i havent even added rolty yet)
trying this art style more
btw the shading is on a separate layer (demonstrated on the top right of the screenshot)
just realized i f[ric]ked up the tiles here
las vegas temperature in december (or when its raining): fuck yes
las vegas temperature when it isnt december or it isnt raining:












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