Game
Worldgate 4: Absolution
12 years ago

And even more!


GUI skinning is nearly complete. The default Unity aesthetic is actually not bad. Using the franchise font (Sansation) and changed some scroll bars, but that’s about it.

Really learning how powerful GUILayout is versus GUI.

At this rate, I’ll most likely be returning to 3D asset production and puzzle coding tonight.



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art comission.

Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)