8 hours ago

"And Tonight's Trick Will be!"

Light Mighty SGWSP Moveset.

(I am NOT posting movesets for a good while after this one .)


--Stats--

Difficulty: ★★★★☆

Health: 2.575 (or immortal if SGWSP do not posses an HP stat.)

Stamina: 110

Sprint Speed: 23

GamePlay:Trapper - Heavy Punisher

Terror Radius: 45 Studs

Pronouns: He/Him (Can also be reffered as Cemented)

(Won't add Loss/Gain from now on as i think its a waste of time.)

--Passives--

-Showtime

"Shove your baugette up yo ass bitch" -Light Mighty

*Light Mighty will have strength I during an LMS against Teto.

-Squad

"DT with the gng gon be scary" -Light Mighty

*Light Mighty's "Bent World" Ability's Music boxes will also grant Speed I to certian killers in DT, them being:

| Tails Doll
| Marionette

| Seek

| Herobrine

-Final Showdown

"Its Just An Illusion™" -Light Mighty

*Light Mighty will stop in place upon the start of an LMS, swapping the map to a map depending to the survivor left alive against him. And adding 10 more seconds to the timer. The Survivor will gain Resistance I against all the map's obstacles. But not against Light Mighty. (Custom Maps he can teleport the survivors will be revealed sooner.)

-Hurry

"Got No Time™" -Light Mighty

*During The Last 30 minutes of a round, Light Mighty will gain Speed I.

-CementBody

"MetalBody™" Light Mighty

*Light Mighty will only recieve slowness IV for the stun's duration rather than being stunned if the stun hitbox collides with the part of his cement covered parts.

-Insanity

"Agitation™ - Self-Awareness™" -Light Mighty

*Light Mighty will gain additional Speed II for 8 seconds and Strenght III for 10 seconds if any of the things he had constructed breaks down by the cause of a stun/work of a survivor rather than its already passively draining HP.

--Abilities--

-Slash: 0.5 seconds of cooldown

"You already know the deal with this move, you don't need anything else than the fact it deals 27 damage." -Light Mighty

-Cement Barrage 40sec of cd

"Rock Barrage™" -Light Mighty

*Light Mighty stands in place and spawns 15 spikes made of cement that follow up eachother. These have passively draining Hp and a max HP that increases with the amount of survivor alive in the round. Survivors can use stun moves to destroy them faster. But any stun used on them will blow back against them by Light Mighty's "Insanity" Passive.

-Bent World 18sec of cd

"Distorted World™" -Light Mighty

*Light Mighty will stay in place. All survivors become indicatable and clickable. Upon clicking on a said survivor. Light Mighty randomizes every survivor's location with eachother and himself's dealing 15 damage to those who were close to him during this state by an explosion that leaves a fire behind that does AOE damage of 1 every second if the survivor doesn't moves from the said area. This can be prevented by a stun and will not activate his "agitation" passive. He will also place a music box to the location he teleports to that gives him a speed buff around its radius. There can only be three of these boxes at the same time so no music box will be placed if the light mighty tries to teleport for the 4th time. These boxes have passively draining HP that drains faster than cement spikes and will always have 200 hp, stunning this to destroy it will lead the agitation passive to activate.

-Block 29 sec of cd

"Counter™" -Light Mighty

*Light Mighty will brace for impact for any stuns, if a dumb survivor lands a stun on his 3 seconds of bracing. Light Mighty will grab their wrist/leg or whatever they use to stun and rip it apart. making it so the survivor takes 30 damage and bleeding for the span of 15 seconds. Banning the survivor from using their ability until they get healed. If he misses his block. He will be forced at a 5 second endlag. Leaving him vulnarable for any stuns.

--Trivia (oooo this is new.)--

-Light Mighty will arrive to SGWSP being covered in Cement.

-He will later be added like how he is normally seen in RT. This is a very CLEAR reffrence to another collab skin from another collab inbetween two roblox ASYM games we all should be knowing about.

-Light Mighty became friends with Marionette and Tails Doll

-Light Mighty doesn't hates anyone from SGWSP in specific but doesn't likes being close to Yi-Xi or Something.

-Light Mighty Uses and credits other killer's moves and passives from RT in his moveset and uses one passive from everyone alongside some new passives. Making him a really Passive-ful character

-Light Mighty's current moveset consist of Old Bark's CCS's and Edward's Abilities. Also adding in a music box that increases his speed as a kind callback to his own music box alongside of a usual slash.

-Light Mighty's survivor he enjoys killing most is Teto (Not because he hates teto.. But some people express feelings in more... Absurd ways.)

-Light Mighty's LMS quote against Teto is a reffrence to one of Teto's quotes or... I think it is?

image.png

(ıdk anymore i was working on this moveset concept for so long i don't even care if this is false or some shit just take it.)

-Light Mighty's LMS quote against Clone Tails is a reffrence to How Plead by key after key plays in forsaken during an LMS of Mafioso and 007n7 and how it USED TO play during an LMS of John Doe and 007n7 (due to a bug i believe.)

--Quotes (Can we be done already?)--

"A brand new world, with brand new people!" -Purchase Quote

"Destiny Rewinds to the start to see you crumble yet again" -Normal LMS quote

"Kimi wa jitsuni baka dana" -LMS against Teto

"LEAVE ME ALONE" -LMS Alongside Something

"Why are you pleading at me Fox?" -LMS Against Clone Tails



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