I’ve been working on generating pools of waters in my dungeons, bringin shallow water and better connectivity along the way!

I’ve been working on generating pools of waters in my dungeons, bringin shallow water and better connectivity along the way!
Connecting levels: adding the world view 🗺️
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Not a mockup
Pixel Card Wars: How gamedev proceeds (hand design)
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
Completing the board
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Creating the game's page on GJ, new team: Evil
Pixel Card Wars: new cards: spells and items
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